This contained a heavy copy protection algorithm which was not broken until 7 years after the system’s release in 1993. The original crack by the CPS2Shock Team was not a true emulation of the protection because it used XOR tables to bypass the original encryption and allow the game to play in an emulator. Their stated intent was to wait until CPS-2 games were no longer profitable to release the decryption method . The full decryption algorithm was cracked in 2007 by Nicola Salmoria, Andreas Naive and Charles MacDonald of the MAME development team. SNK also employed a method of copy prevention on their Neo Geo games, starting with The King of Fighters in 1999, which used an encryption algorithm on the graphics ROMs to prevent them from being played in an emulator.
Many thought that this would mark the end of Neo Geo emulation. However, as early as 2000, hackers found a way to decrypt and dump the ROMs successfully, making them playable once again in a Neo Geo emulator. While ROM images are often used as a means of preserving the history of computer games, they are also often used to facilitate the unauthorized copying and redistribution of modern games. For instance, the Nintendo GameCube used non-standard 8 cm DVD-like optical media, which for a long time prevented games stored on those discs from being copied. It was not until a security hole was found in Phantasy Star Online Episode I & II that GameCube games could be successfully copied, using the GameCube itself to read the discs.
From the vast library of old games, you can select your favourite games. Creating images from other media is often considerably easier and can often be performed with off-the-shelf hardware.
Likewise, many CD and DVD games may be copied using a standard PC CD/DVD drive. The trend towards mass digital distribution of ROM image files, while potentially damaging to copyright holders, may also have a positive effect on preservation. NDS emulator windows While black-and-white photographs may survive for a century or more, many digital media can become unreadable after only 10 years.
This is beginning to become a problem as early computer systems may be presently fifty or sixty years old while early home video consoles may be almost thirty years old. Due to this aging, there is a significant worry that many early computer and video games may not survive without being transferred to new media. So, those with an interest in preservation are actively seeking older arcade and video games and attempting to dump them to ROM images. When stored on standardized media such as CD-ROMs and DVD-ROMs, they can be copied to future media with significantly reduced effort. Another company which used to employ methods of copy prevention on their arcade games was Capcom, which is known for its CPS-2 arcade board.
For example, the creation of tape images from games stored on magnetic tapes generally involves simply playing the magnetic tape using a standard audio tape player connected to the line-in of a PC sound card. This is then recorded to an audio file and transformed into a tape image file using another program.
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